Team |
GP |
W |
L |
T |
PCT |
PS |
PSA |
PSD |
DNP |
PF |
PA |
+/- |
Snipers |
18 |
13 |
5 |
0 |
72.22 |
179 |
143 |
36 |
0 |
26.0 |
0.0 |
26.0 |
Ace of Clubs |
20 |
12 |
8 |
0 |
60.0 |
209 |
171 |
38 |
0 |
24.0 |
0.0 |
24.0 |
Bomb Squad |
18 |
10 |
8 |
0 |
55.56 |
148 |
149 |
-1 |
0 |
20.0 |
0.0 |
20.0 |
Rounding Third |
20 |
9 |
11 |
0 |
45.0 |
235 |
224 |
11 |
0 |
18.0 |
0.0 |
18.0 |
S.W.A.T. |
20 |
7 |
13 |
0 |
35.0 |
177 |
237 |
-60 |
0 |
14.0 |
0.0 |
14.0 |
EXECUTIONER'S |
20 |
7 |
13 |
0 |
35.0 |
186 |
210 |
-24 |
0 |
14.0 |
0.0 |
14.0 |
- GP
- Games Played
- W
- Wins
- L
- Losses
- T
- Ties
- PCT
- Winning Percentage
- PS
- Points Scored
- PSA
- Points Scored Against
- PSD
- Points Scored Differential
- DNP
- Forfeits
- PF
- Points For
- PA
- Points Against
- +/-
- Point Differential
View Tiebreaker Rules
Tiebreaker Rules
- Primary:
- Head to head
- Secondary:
- Team with higher points scored differential
- Fallback:
- Team with more wins
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